Case Study Gamified E-learning

Case Study: Game-Based E-Learning for Engaging Education – Unlocking Learning Adventures with Jumanji by Mentop

Client: A Global Educational Platform Project Overview:The demand for innovative learning methods has skyrocketed as organizations and educational institutions seek to make learning engaging and effective. This case study delves into Mentop’s collaboration with a...

Case Study: Gamification for IT Professionals – “Can You Hack It?” by Mentop

Client: Leading IT Solutions Company Project Overview:Mentop partnered with a leading IT firm to develop a game-based eLearning platform titled “Can You Hack It?” to upskill IT employees in cybersecurity and ethical hacking. The platform aimed to blend education...

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