Case Study Gamified E-learning

Case Study: Gamification for IT Professionals – “Can You Hack It?” by Mentop

Client: Leading IT Solutions Company Project Overview: Mentop partnered with a leading IT firm to develop a game-based eLearning platform titled "Can You Hack It?" to upskill IT employees in cybersecurity and ethical hacking. The platform aimed to blend education with...

Case Study: Game-Based E-Learning for Engaging Education – Unlocking Learning Adventures with Jumanji by Mentop

Client: A Global Educational Platform Project Overview: The demand for innovative learning methods has skyrocketed as organizations and educational institutions seek to make learning engaging and effective. This case study delves into Mentop's collaboration with a...